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"Peter Popov" <pet### [at] vip bg> wrote:
>
> >So I wonder, if there are other, more advanced algorithms out there, which are
> >faster ...
>
> Use an oct-tree like POV does for bounding slabs.
in POV-SDL ? ...
I've thought about this, but I dunno how I could
do this, if I haven't some kind of "references"
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